Tuesday, March 17, 2020
buy custom Steroids Should Be Legalized
buy custom Steroids Should Be Legalized Issue of Steroids Use Discussion Introduction In the recent years, issues have been raised whereby athletes are using steroids and other drugs that enhance their performance in different sports that they participate in. Most baseball players agree that they use steroids in a widespread manner. But according to Rutecki and Gregory, most of the players stipulate that they are not guilty, unless the physical examinations are conducted on them (Rutecki Gregory 2010, p. 145). Moreover, there have been instances whereby several riders were dismissed from participating in Tour de France as a result of being suspected that they were using the drugs which were banned in that region. The people who are opposed to the use of steroids normally stipulate that the people who use them break the rules since the drugs usually give them an unfair advantage in games. Moreover, they stipulate that the drugs are not only harmful to their bodies but they also encourage younger generations to use them to enable them improve their performance.
Sunday, March 1, 2020
Generating Unique Random Numbers Using Java
Generating Unique Random Numbers Using Java When you generate random numbers its often the case that each generated number number must be unique. A good example is picking lottery numbers. Each number picked randomly from a range (e.g., 1 to 40) must be unique, otherwise, the lottery draw would be invalid. Using a Collection The easiest way to pick unique random numbers is to put the range of numbers into a collection called an ArrayList. If youve not come across an ArrayList before, its a way of storing a set of elements that dont have a fixed number. The elements are objects that can be added to or removed from the list. For example, lets make the lottery number picker. It needs to pick unique numbers from a range of 1 to 40. First, put the numbers into an ArrayList using the add() method. It takes the object to be added as a parameter: import java.util.ArrayList;public class Lottery { public static void main(String[] args) { //define ArrayList to hold Integer objects ArrayList numbers new ArrayList(); for(int i 0; i 40; i) { numbers.add(i1); } System.out.println(numbers); }} Note that we are using the Integer wrapper class for the element type so that the ArrayList contains objects and not primitive data types. The output shows the range of numbers from 1 to 40 in order: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40] Using the Collections Class A utility class called Collections offers different actions that can be performed on a collection like an ArrayList (e.g., search the elements, find the maximum or minimum element, reverse the order of elements, and so on). One of the actions it can perform is to shuffle the elements. The shuffle will randomly move each element to a different position in the list. It does this by using a Random object. This means its a deterministic randomness, but it will do in most situations. To shuffle the ArrayList, add the Collections import to the top of the program and then use the Shuffle static method. It takes the ArrayList to be shuffled as a parameter: import java.util.Collections;import java.util.ArrayList;public class Lottery {public static void main(String[] args) {//define ArrayList to hold Integer objectsArrayList numbers new ArrayList();for(int i 0; i 40; i){numbers.add(i1);}Collections.shuffle(numbers);System.out.println(numbers);}} Now the output will show the elements in the ArrayList in a random order: [24, 30, 20, 15, 25, 1, 8, 7, 37, 16, 21, 2, 12, 22, 34, 33, 14, 38, 39, 18, 36, 28, 17, 4, 32, 13, 40, 35, 6, 5, 11, 31, 26, 27, 23, 29, 19, 10, 3, 9] Picking the Unique Numbers To pick the unique random numbers simply read the ArrayList elements one by one by using the get() method. It takes the position of the element in the ArrayList as a parameter. For example, if the lottery program needs to pick six numbers from the range of 1 to 40: import java.util.Collections;import java.util.ArrayList;public class Lottery {public static void main(String[] args) {//define ArrayList to hold Integer objectsArrayList numbers new ArrayList();for(int i 0; i 40; i){numbers.add(i1);}Collections.shuffle(numbers);System.out.print(This weeks lottery numbers are: );for(int j 0; j 6; j){System.out.print(numbers.get(j) );}}} The output being: This weeks lottery numbers are: 6 38 7 36 1 18
Subscribe to:
Comments (Atom)